![]() ![]() Tuning accelerometer processing frequency However, when releasing your game to the world, it’s best to publish with the Fast but no Exceptions option. More info See in Glossary scripting backend. There is no performance benefit with the Fast but no Exceptions option when using the IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info See in Glossary, the game runs faster since the processor is not diverting power to handle exceptions. Universal Windows Platform, however, supports only two. ![]() Unity supports three different scripting backends depending on target platform: Mono. With the Mono scripting backend A framework that powers scripting in Unity. In addition, Unity raises the AppDomain.UnhandledException event to allow project-specific code access to the exception information. When using the Fast but no Exceptions option, any exceptions that occur will crash the game, and no stack trace will be provided. When using the default Slow and Safe option, Unity catches any exceptions that occur on the device and provides a stack trace. Calling a C/C++ function from a Mono script involves a performance overhead, so you can save about 1 to 4 milliseconds per frame using iOS Script Call Optimization setting.Ī good development practice on iOS is to never rely on exception handling (either internally or through the use of try/catch blocks). Most of the functions in the UnityEngine namespace are implemented in C/C++. This page details optimizations that are unique to iOS Apple’s mobile operating system. ![]()
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